Here is a summary of just a few of the projects we have successfully completed…
VirtuRail - 3D Visualisation for Transport for London (TfL)
VirtuRail is an interactive 3D visualisation application, born out of a need for Transport for London (TfL), London's transport network operator, to visualise the complex data from their Railway Engineering Simulator (RES). We developed an application for TfL that auto-generates a virtual 3D world based on the RES data that is fed into it.
These virtual worlds contain the track networks as they are defined in the data including stations, signals, and generic surrounding environments. The application highlights anomalies in the data and editor functionality provides the tools to fix a range of issues with the data.
RES data describing the performance of the railway network can be loaded into VirtuRail and the user can visualise their rail networks like never before. The user can navigate freely within the environment, jump to signals, platforms and other features within the network or view the scene from the perspective of a train driver or passenger. Inset views can be used to simultaneously show multiple events, Local Area Networking functionality enables several users to inhabit the same virtual environment to aid collaboration. Playback can slowed down, paused or sped up.
The application is being used to support engineering decision making and stakeholder engagement.
Greenwich GATEway - Driving Simulator Environment
The highly realistic geo-specific virtual environment was used within TRL’s driving simulator to support trials as part of an investigation into the way that humans behaved when sharing the road with autonomous vehicles. Key requirements were that the environment was a recognisable representation of the Greenwich Peninsular with roads, markings and roadside objects all modelled to a very high degree of accuracy. To achieve this, various forms of data were sourced to ensure that a high level of accuracy was achieved. Such data included:
– Vector data to define kerblines, building locations and dimensions.
– LiDAR data to accurately model parts of the Peninsula that were more built recently and were therefore not included in other forms of data.
– Aerial photography to help with measurements and for additional reference against the other data sources.
– On-site photography, conducted to help create the highly realistic visuals of the area within the virtual environment.
Feedback from the client was very positive. Nick Reed, Academy Director at TRL and Project Lead on GATEway said:
“Our requirement was for a 3D model of the Greenwich peninsula to use in a driving simulator study as part of the £8m government and industry funded GATEway project on automated vehicles. We were pleased to award this challenging task to Agility3 after they provided a very clear proposal that detailed what they would produce, how they would produce it and clearly articulated how they would manage the process – and all within our time and budgetary constraints. The model produced was of a very high standard, working perfectly in our real-time driving simulator and enabling our trials to be completed on schedule. Throughout the process, Agility3 offered clear and consistent communication on progress and a responsive, collaborative approach producing results that exceeded our expectations. I would not hesitate to work with Agility3 on future simulation projects.”
The results of this fascinating trial can be seen here.
GHOST - Next Generation Training Support
GHOST (Graphically Hosted Objective Solution for Training) is a virtual representation of a human which learns and unlearns alongside its live host, providing immediate support to those delivering training, improving training performance and providing decision support at multiple levels. Working alongside Inzpire, the project, for the UK MOD’s Centre for Defence Enterprise (CDE) involved us helping to take the solution through the Technology Readiness Level (TRL) 6 in the niche area of Joint Terminal Attack Controller (JTAC) training.
Agility3 brought a wealth of experience in the development of simulation software and simulation interoperability to the project, developing a training prototype that collects data from live simulator-based training scenarios and provides: - training management support - data to guide the pre-brief - timely support to the instructor during the training session, and - data to support an objective after action review.
Architectural Virtual Reality
In collaboration with a cutting-edge construction company we developed a VR application that enables stakeholders to experience a new build before construction begins, therefore enabling more informed and more timely feedback, engaging stakeholders and mitigating risk. Stakeholders can navigate within the environment, experience what it is like and make changes within the scene to compare potential options.
Thailand - Driving Simulator Environment
Wedeveloped a geo-typical driving environment to support commercial driver training in Thailand. A key aspect of the training is safety and the environment comprised a range of different and challenging driving areas including urban, suburban, countryside, mountainous regions and hazards such as blind turnings.
Highway Works Safety Trials
We have provided a variety of driving simulator environments in support of trials of different works configurations, some covering up to 80km. Features incorporated include smart motorways with refuge areas and dynamic Variable Message Boards, varying speed limits, standard lane widths, narrow lanes, works vehicles, and various cone, sign and barrier configurations. Environments were configured to support daytime and night-time simulated driving and were designed specifically to work with the Oktal SCANeR driving simulation software.
The Agility3 Room Designer is an easy to use interactive tool that enables users to add content to a virtual environment, move content around, try different layouts and capture feedback leading to better use of space. Once you have a layout you like you can save it and recalled it later as required.
Virtual Route Viewer
The Virtual Route Viewer is a Windows application developed by Agility3 to enable users to visualise and navigate highly accurate 3D Virtual Railways.
For a fully immersive experience the VRV can be configured with Virtual Reality (VR) headset. The VRV:
• Allows stakeholders to visualise and compare alternative development schemes • Enables stakeholders to visualise different phases through a development (4D visualisation) • Allows stakeholders to familiarise with a project without the need to visit the site • Improves stakeholder engagement and confidence • Leads to better communication during briefings • Improves safety by reducing the need for site visits • Supports driver route learning • Results in better, quicker and cheaper decision making
Midlands Mail-Line Electrification
To enable engineers and to familiarise with the Midlands Main-Line track corridor, manage risk, understand access constraints, identify issues, support overhead electrification design and make better and more timely engineering decision, all without the need to leave the office, we provided a virtual railway line from Bedford to Kettering and Corby. The virtual environment was based on a range or data sources including CAD and LiDAR data supplied to us. A photographic survey was conducted of each station along the route to ensure the accuracy and high quality visual appearance of the environment. The environment was viewed by the client using the Virtual Route Viewer.
Diverging Diamond Interchange - Driving Simulator Environment
this project carried out for TRL, the global centre for innovation in transport and mobility, involved the development of a 3D model which accurately presents an innovative Diverging Diamond Interchange (DDI) junction layout proposed for Strathpine Road in Brisbane, Australia. This area experienced high levels of congestion and the DDI junction is seen as a potential solution to ease traffic, however, the efficiency of this new layout required lots of trials and testing.
The model was required for use within an Australian University driving simulator, to conduct trials to explore how road users would react to the new road layout. Thus, to allow for accurate and useful results, the model had to be highly representative of what the road users would see once development of the real interchange had been completed. Using our 3D modelling expertise and CAD data as a reference source Agility3 achieved this to a high level of accuracy for all elements of the road layout including lane markings, cycle lanes, barriers, signage, traffic lights and more.
Simon Wilson, Senior Software Engineer, TRL commented:
“Agility3 provide accurate 3D modelling that is instrumental in our driver behaviour research. Having this degree of modelling sophistication allows us to provide a better service to our customers and bring us one step closer in pioneering future transport.”
Liverpool Lime Street Capacity Project
The Liverpool Lime Street 3D environment is a virtual environment with a high degree of accuracy covering the Liverpool Lime Street station itself along with the track corridor out to Edge Hill and beyond. Derived from CAD data, features are accurately positioned within the scene to within a few centimetres and photography was used to give features a realistic appearance. Multiple design options were incorporated into the model. When viewed in the Virtual Route Viewer application it encourages stakeholder engagement, enables stakeholders to review the current layout alongside proposed designs, provide timely and informed feedback. This leads to the earlier identification of issues, better management of risks and better decisions, ultimately resulting in financial savings and a better final outcome.
Interactive Maintenance trainer
Built using the latest gaming technology, the Agility3 Interactive Maintenance Trainer is designed and engineered specifically to meet your training need. Our Interactive Maintenance Trainers give each and every student access to simulated equipment in a safe and engaging virtual environment that encourages learning.
Students can familiarise with the equipment as well as diagnose and correct a range of potential fault scenarios on a computer based representation that both looks like and behaves like the real equipment. Putting their knowledge into practice, performing the tasks and learning from their mistakes in a safe environment gives your students the knowledge and confidence they need to perform in the real world.
Throughout each lesson the system logs all actions of the student, so the student needs to think carefully about the process rather than simply replacing everything until the fault is resolved. At the end of a training session the trainer provides immediate feedback on student performance while making the action log available to the instructor for after action review, highlighting common trends and issues and providing feedback. Agility3 Interactive Maintenance trainers can be accessed on PCs, in a browser over the web, on tablet devices or on large touchscreens.
Virtual Battle Space (VBS) Entity Models
We have developed numerous new entity models to work with Bohemia Interactive's Virtual Battle Space (VBS). We pride ourselves on our ability to incorporate complex animated parts, weapons or scripts to provide functionality beyond what is typically found in VBS models out the box. The example shown here is a Stormer HVM developed with a turret and sight that rotate in unison and the gunner has the ability to engage targets with the 8 high velocity munitions. The model was provided in support of military training.
Cycle Lane Safety - Driving Simulator Environment
The environment comprised a 12km x 4km grid network representative of Leeds with a variety of different cycle lane configurations. This was used in a truck driving simulator to conduct research into the effectiveness and safety of the different types of cycle lane.
Contact us to discover more about our work and how our capability can help you achieve your goals.