Content Creation

Check out our Interactive 3D Environments brochure.

Terrain Databases and Synthetic Environments

Our terrain databases and synthetic environments range from large geo-specific areas covering tens of thousands of square kilometers for fast jet simulation right through to highly detailed representations of the inside of buildings.Our databases and environments support a range of applications, for example UAV training, ground based training applications, familiarisation, architectural walk-throughs and support for design and construction.

All our terrain databases are optimised to run efficiently in the simulation while delivering stunning visual quality.

We can also develop geo-typical terrain databases representing fictional locations or can combine several real geo-specific areas in a single virtual environment.

Our experience in the rapid development of terrain databases using procedural methods and customer supplied data allows us to get results quickly, saving you both time and money.

We can develop terrain databases to support a range of image generation systems including VBS2 PBO, Unity, CDB, OpenFlight and Metaflight.

Correlation between the visual terrain and the terrain being used by your Computer Generated Forces is essential if you wish to avoid vehicles appearing in the wrong location. Our visual terrain databases can be provided with correlated versions to support applications such as Stage, VR-Forces and OneSAF.


Railway network modelling

Stevenage terrain model

3D moving entity models

At Agility3 we are experts in developing high quality 3D entity models for use in simulation applications. Models are optimised for runtime performance balancing excellent visual appearance while being rendered incredibly efficiently.Depending on the specific requirements, models can include a range of articulated parts such as spinning wheels, moving turrets and gun barrels or spinning rotor blades. Damage states can be included in the model to represent a damaged or destroyed entity.

Models can include lights that show up at night, for example vehicle headlamps or navigation lights on aircraft or ships.

Sensors – Where necessary, models can be “sensorised” to support visualisation through simulated Infra-Red sensors.

Models can be provided in a range of formats to support various engines including VBS2, Unity and OpenFlight for Vega Prime. We can also provide high detail high quality CGI models in native 3DS Max format.

We can also develop new human character models for applications such as DI-Guy.

VBS2 model configuration and Entity behaviours

The visual model is only part of the challenge when adding a new vehicle or entity to your simulation. Each visual model requires a corresponding behavioural model that manages the state of the simulated entity.We can build custom behavioural models to work with VBS2 and a range of Computer Generated Forces applications.

We have experience developing behavioural models for MÄK VR-Forces, Presagis Stage and VBS2. Our VBS2 models can include new custom Head-Up-Displays, Optics views, weapons and animated parts.

Custom VBS2 Optics and HUDs

We have specific expertise in 3D Studio Max, Photoshop, VBS2, Presagis Creator and Presagis Terra Vista along with a range of other tools that we use as required. We are always looking to grow our capability through the use of the latest commercially available tools and techniques.
Please contact us to find out more about our simulation content development services and how we might help you.